Ascended Deity3(Hierarch Deity3)


Level KXP Divine 3
ACE GIK
TH
101-- ---+22
22003-- ---+24
36004-- ---+26
412006-- ---+28
520007-- ---+30
6300081- ---+32
7420082- ---+34
85600831 ---+36
97200832 ---+38
109000843 1--+40
1111000843 2--+42
1213200854 31-+44
1315600854 32-+46
1418200854 43-+48
1521000854 44-+50
1624000855 54-+52
1727200855 55-+54
1830600865 551+56
1934200865 552+58
2038000865 554+60
2142000865 555+62
2246200866 655+64
2350600866 665+66
2455200877 777+68
2560000877 777+70
2665000877 777+72
2770200877 777+74
2875600877 777+76
2981200877 777+78
3087000888 777+80
3193000888 877+82
3299200888 877+84
33105600888 877+86
34112200888 888+88
35119000888 888+90
36126000888 888+92
Requisites:HNCL 27 or 3rd edition class 18; six 20's or three 25's
Alignment:any
HD/level:&1d20
Weapon Prof.:&0+level
To Hit Table:Conc
Save Table:Conc
Reference:ImmHBAsc3
Groups:Concordant(x2)
Complexity:CF=5
This class has access to Divine3 spells. You may convert 6 SL0’s for 1 SL2, 6 SL2’s for 1 SL4, 6 SL4’s for 1 SL6(36 SL2’s), 6 SL6’s for 1 SL8(216 SL2’s), 6 SL 8’s for 1 SL10(1296 SL2’s).
References to HCL refer to highest concordant level.
Immune to ability score damage, disease, normal/para/quasi elements, poison.
Need not sleep, eat, or drink, breathe, or age.
Speed (Ex): All movement speeds tripled.
+(Chr bonus) to AC, +HNCL/4 (round down) to AT, DR (HCL/2)/Epic. SR HNCL+10+Divine Bonus, +HCL divine bonus to: AC; TH; checks; DC; initiative; saves and SR
1M: commune, dream, ethereal jaunt, geas/quest, greater dispel magic, greater teleport, magic jar, sending, tongues, or limited wish.
Divine Senses (Ex): The senses of a ascended deity are HCL times superior to that of the base creature.
Integrated Class Features (Var.): Ascended Deities gain class features of any 3rd edition class equal to half their Hit Dice. Ascended Deity’s with both Hit Dice and Class Levels do not count their levels for the purposes of determining these integrated class features, only their Hit Dice.
Grant Spells (Su): Ascended Deities can grant spells of any level.
Maven (Ex): Maximum skill ranks for each skill they know.
Portfolio’s: You have access to 2 Sentinel Spheres as per Sentinel class.
Level 6: +1X action.
Level 9: Immune all natural and magical elements. DR 60/-. Divine Senses range = same plane. All movement speeds are increased 10x. You know all skills. Immune Destruction (same multiplier or less).
Level 9: 0, 1/r: Unlimited Wish.
Level 12: +1G action.
Level 15: Dimensional Mastery: Choose one: A. Lady’s Frown, B. Immune Matter, C. 0, Choose an enemy: +X to divine aura and ability scores. X = the chosen opponent’s HD, D. Immune Destruction (any multiplier), E. You can enter/leave and navigate the plane of time freely, F. Immune Magic (any multiplier).
Level 18: +1G action. Divine Senses = same universe. DR 160/-. All movement rates change to c(speed of light). Choose one more from Dimensional Mastery from level 15. When targeted with an attack or spell, you have a base 50% chance of avoiding the attack.
Level 18: 0, 1/r: Change which 2 Sentinel Spheres you have access to.
Level 27: +1G action. DR 500/-. You have all choices from Dimensional Mastery.
Level 36, 37, 38, ect.: Duplicate yourself and fuse with your duplicate. This adds Divine bonus, ability scores, DR, SR, number of spells/powers known.